Allow players to shatter walls, bend steel beams, turn trees into jelly and more. The simulation-driven, unscripted environmental interaction will give your game a level of realism that is not possible to achieve with just rigid body physics or scripted effects.
The DMM API is easy to understand, highly refined and well-documented. DMM was developed over a period of 6 years in conjunction with LucasArts.
DMM Engine Requirements
DMM Engine runs on PS3 and PS4, Xbox360 and XboxOne as well as PC. iOS, Linux and Mac versions are also available. The Authoring pipeline for DMM is available as a Plugin for Maya.
The DMM Engine distribution includes the DMM toolchain for building DMM objects from art meshes, a sample engine integration with different pre-built DMM scenes, documentation and libraries.
DMM Engine is available for evaluation and licensing. Pixelux also provides integration services to help you get DMM up and running in your project quickly.
Please contact us for further details and pricing.