Exporting DMM Objects
"DMM Asset >> Export to Cobra" creates a set of data files that make up the DMM Object.
Per-object files:
Per-scene files:
The "export folder" is where the files are to be generated. A projectile (the object that the user can throw at the scene's object in Cobra) can be specified. Select the DMM Object that will be the projectile and check "Projectile is last selected" checkbox.
By default, all the scene's DMM Objects are exported. To limit that to a subset of DMM Objects, first select the objects that need to be exported and then check "Selection Only" before exporting.
To generate only the material file in Cobra's format, check "Materials only".
Important note on textures:
Cobra only supports textures from a file (no procedural textures). Cobra supports up to two textures, one for the outside surface of an object, and one for inner surfaces of fractured objects. Currently cobra only supports textures in 24-bit .bmp format but will support .jpg textures soon. So you will need a .bmp version of all texture files used in the scene, and the must be in the current working directory when running cobra. Notes:
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