DMM Asset Manager window
To open the DMM Asset Manager, click on the "Edit DMM >> Asset Manager..." menu item, or
click on appropriate icon of the DMM shelf.
This window displays some properties of the selected DMM Object. If there is more than one selected, it displays the properties of the first one. The Asset Manager gives fast access to the most important properties and nodes of a DMM Asset.
General Settings | |
DMM Object Node | Select | Select the "DMMObject" node of the selected DMM Object. Any part of a DMM Object may be selected and this button will cause the "DMMObject" node to be selected |
Disable | Remove the selected DMM Object from the DMM simulator |
DMM Passive | DMM Object does not simulate but will affect other simulated objects | DMM Material Node | Select | Select the "DMMPhysMaterial" node of the DMM Object | DMM Scene Node | Select | Select the "DMMScene" node which the DMM Object is connected to |
Tetrahedron Mesh |
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Source Cage | Visible | Select | Display, hide or select the polymesh from which the tetrahedral mesh is derived |
Triangulated Cage | Visible | Select | Display, hide or select the triangulated polymesh from which the tetrahedral mesh is derived |
Driven TetMesh | Visible | Select | Display, hide or select the Driven Tet Mesh, which is the tetrahedral mesh that gets simulated |
Simulated TetMesh | Visible | Select | Display, hide or select the simulated Tet Mesh |
Triangulation | Select the triangulation parameters of the triangulated Tet Cage in the Attributes Editor panel |
Tet Generation | Select the tetrahedral mesh parameters in the Attributes Editor panel |
Triangulation Parameters |
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Area | Maximum area of any triangle for the output Triangulated Surface |
Quality | Minimum angle (in degrees) of any triangle for the output Triangulated Surface |
Magnitude | Amount to stretch triangles and tetrahedrons by |
Scaling X | X component of the scale vector |
Scaling Y | Y component of the scale vector |
Scaling Z | Z component of the scale vector |
Surface Mesh |
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Input Surface Mesh | Visible | Select | Display, hide or select the Input Surface Mesh |
Output Surface Mesh | Visible | Select< | Display, hide or select the Output Surface Mesh |
Splinters | Visible | Select | Display, hide or select the Splinter Cage |
Clipping Settings | Select the prepare mesh attributes in the Attributes Editor panel |
Breakable | DMM Object can break |
DMM Glue Regions |
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DMM Glue Region Name | List the DMM Glue Regions connected to the DMM Object |
Select | Visible | Display, hide or select the highlighted DMM Glue Region shape |
Select All | Visible All | Display, hide or select all the DMM Glue Region' shapes connected to the DMM Object |
DMM Passive Regions |
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DMM Passive Region Name | List the DMM Passive Regions connected to the DMM Object |
Select | Visible | Display, hide or select the highlighted DMM Passive Region shape |
Select All | Visible All | Display, hide or select all the DMM Passive Region' shapes connected to the DMM Object |
Maya Forces |
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Maya Force Name | List the Maya Forces connected to the DMM Object |
Select All | Select all the Maya Forces connected to the DMM Object |