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PIXELUX AND REMEDY SET THE BAR FOR NEXT-GENERATION INTERACTIVE REALISM

SAN FRANCISCO, CA— Friday, November 22nd, 2013.

Pixelux Entertainment announced today that Remedy Entertainment is the first to use the new Digital Molecular Matter (DMM) Playback System for high quality in-game destruction in their upcoming Xbox One Title, "Quantum Break". Microsoft showed "Quantum Break" during its May 21st Xbox One presentation as one of the launch titles for its new console..

DMM is a deformation-based fracture system that simulates the physical properties of any material using finite element analysis. If a structure exists - big or small, dense or thin, floppy or rigid - DMM causes it to react in the same way as dictated by reality. For example, wood doesn't simply break along a predetermined seam every time - rather, it bends and splinters into pieces from the point of impact. The same rules apply to any substance imaginable: rubber bends and snaps back into place. Glass shatters. Steel dents and bends. Plastic deforms. DMM can even simulate plants and organic objects through the adjustment of 14 different material physics settings ranging from toughness to volume preservation.

DMM has been incorporated into a Maya plugin that can be used to author very high-end destruction scenes. To date, over 20 feature films, commercials and even TV series have had key destruction sequences created using DMM technology.

The DMM Playback system allows 3-dimensional animations produced with the DMM plugin to be played back in-game with real-time performance. DMM Playback makes use of GPU-acceleration to minimize CPU overhead.

"DMM has played a key role in shaping Quantum Break, our vision of next-gen entertainment. We have been able to simulate complex scenarios on a scale that hasn't been possible before and then allow players experience them in real time. Can't wait to show the world more of what we're able to do!", said Mikko Uromo, Tech Team Lead at Remedy Entertainment. 

About Pixelux
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Pixelux Entertainment was founded in January of 2004 with a mission of automating art asset production through physical simulation. Digital Molecular Matter (DMM) technology has been designed to take full advantage of next-generation architectures, utilizing GPUs and multiprocessor cores to achieve an unprecedented degree of realism. Pixelux is a member of the Xbox middleware program. For more information, please visit http://www.pixelux.com

About Remedy
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Remedy Entertainment Ltd. is a privately held developer of state-of-the-art action games, game franchises and cutting edge technology. Remedy is based in Espoo, Finland. Highly acclaimed games include Death Rally, Max Payne, Max Payne 2: The Fall of Max Payne, Alan Wake and Alan Wake's American Nightmare.
Remedy's AAA franchises (PC, Xbox, Playstation) are global success stories, selling over 10 million games and enjoying adaptations from books to movies. Remedy's digital games (iOS, Android, XBLA, Steam) are also critically acclaimed, with over 13 million downloads and hitting no.1 in over 100 countries worldwide.
Remedy is currently working on Quantum Break, a genre defining experience coming exclusively to Xbox One, as well as an unannounced iOS project. www.remedygames.com

For further information about Pixelux Entertainment and DMM, please visit http://www.pixelux.com or contact Pixelux at info@pixelux.com

About DMM Playback

DMM Playback is an exciting new product from Pixelux Entertainment. First used in Remedy Entertainment's Exciting Xbox One Title, "Quantum Break", DMM Playback allows anyone to create very high quality 3-dimensional destruction animations with the DMM Authoring tools (included in DMM Plugin) and play them back in-game with very low overhead and nearly perfect compression.

The DMM Playback system comes with:

  • 2 DMM Plugin Licenses for Maya
  • An Exporter. This prepares surface meshes for fracture in FBX or a proprietary format. Resulting animations are highly compressed and streamable.
  • A Viewer for looking at the raw tetrahedron-based animations.
  • Shader code and CPU run-time for doing GPU-based DMM playback for fracture and display of surface meshes.
  • Documentation.

With DMM Playback, you can easily display over a million polygons of high quality destruction in your game without breaking a sweat. With compression ratios of 60x, DMM Playback is superior to any bones-based techniques for the playback of deformation-based destruction animation.

Some Examples of DMM Playback from Remedy's amazing Title, "Quantum Break":

Also, unlike traditional bones-based animation, DMM Playback avoids:

  • High CPU overhead because of bone shuffling
  • Inability to do proper fracture
  • Difficulty of authoring

DMM Technology has been used in over 22 A-List feature films for photorealistic, cinematic-quality destruction shots. From the Yacht-tearing awesomeness of "X-Men: First Class" to the incredible Smallville destruction sequence in "Man of Steel", DMM represents the forefront of simulation-driven destruction.

With over 10 years of R&D in finite element simulation behind it, DMM represents the state-of the art in simulation-driven destruction. You can read about our history and see some demos in this great fxGuide article on us.

DMM Playback pricing is one-time, fixed-cost and there are no royalties. Licensing is done per project so you are not charged for adding new platforms for your game.

Use DMM Playback to make your next-gen game awesome.

Contact us at info@pixelux.com today!

DMM Playback works on all major platforms. Pixelux can also engineer custom solutions for your needs.